AI Insights · Timothy · January 2022
Top 5 Digital Pacifier Games on Android in Oceania Q4 2021
In Q4 2021, top digital pacifier games on Android in Oceania saw varied trends in downloads, revenue, and active users. Detailed insights from Sensor Tower provide a closer look.
During the fourth quarter of 2021, the top digital pacifier games on the Android platform in Oceania exhibited diverse performance trends. Here's a detailed breakdown based on Sensor Tower data:
PK XD: Fun, friends & games from Afterverse Games saw a fluctuating pattern in weekly revenue, starting at around $3.1K and dipping to $1.2K in late November, before rebounding to $3.4K in the week of December 20. Weekly downloads followed a similar trend, peaking at 6.2K in late September and fluctuating throughout the quarter, ending with 4.4K in the last week of December. Active users decreased from 34.9K at the start of the quarter to 17.9K in mid-November but recovered to 28.7K by the end of December.
PAW Patrol Rescue World by Budge Studios maintained a steady revenue stream, starting at $1.1K in late September and experiencing minor fluctuations, ending the quarter at $1.2K. Downloads showed a slight decline, starting at 4K and stabilizing around 3K towards the end of December. Active users remained relatively stable, fluctuating between 13.2K and 10.7K, with a slight increase to 13.3K in the final week of December.
Toca Boca Jr from Play Piknik did not generate any revenue during this period. Downloads remained relatively stable, ranging from 2.3K in late September to 2.5K by the end of December. Active users showed a minor decline from 15.3K to 13.3K in mid-November but recovered to 16K by the end of the quarter.
Gabbys Dollhouse: Games & Cats by Spin Master, Ltd. also did not report any revenue. Downloads showed an upward trend in October, peaking at 3.3K in early November, before stabilizing around 1.8K towards the end of December. Active users increased from 4.3K to 7.8K in early November and then fluctuated, ending the quarter at 7.1K.
Hill Climb Racing from Fingersoft displayed consistent revenue, starting at $452 and closing the quarter at $552. Downloads showed an upward trend, starting at 1.5K and reaching 2.6K by the end of December. Active users remained stable, ranging from 18K to 20K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.